Electronic Arts Inc (EA)
Inventory turnover
Mar 31, 2025 | Dec 31, 2024 | Sep 30, 2024 | Jun 30, 2024 | Mar 31, 2024 | Dec 31, 2023 | Sep 30, 2023 | Jun 30, 2023 | Mar 31, 2023 | Dec 31, 2022 | Sep 30, 2022 | Jun 30, 2022 | Mar 31, 2022 | Dec 31, 2021 | Sep 30, 2021 | Jun 30, 2021 | Mar 31, 2021 | Dec 31, 2020 | Sep 30, 2020 | Jun 30, 2020 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cost of revenue (ttm) | US$ in thousands | 1,560,000 | 1,592,000 | 1,665,000 | 1,665,000 | 1,753,000 | 1,801,000 | 1,840,000 | 1,846,000 | 1,792,000 | 1,763,000 | 1,826,000 | 1,858,000 | 1,859,000 | 1,759,000 | 1,729,000 | 1,521,000 | 1,494,000 | 1,444,000 | 1,351,000 | 1,470,000 |
Inventory | US$ in thousands | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Inventory turnover | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
March 31, 2025 calculation
Inventory turnover = Cost of revenue (ttm) ÷ Inventory
= $1,560,000K ÷ $—K
= —
The inventory turnover ratio for Electronic Arts Inc is not available in the provided data for the period from June 30, 2020, to March 31, 2025. The inventory turnover ratio is a key efficiency metric that indicates how many times a company's inventory is sold and replaced over a certain period.
A high inventory turnover ratio generally indicates that a company is efficiently managing its inventory levels and selling products quickly. On the other hand, a low inventory turnover ratio may suggest overstocking, obsolescence, or slow sales.
Without the specific data points to calculate the ratio, it is not possible to provide a detailed analysis of Electronic Arts Inc's inventory turnover. However, monitoring this ratio over time can help assess the company's inventory management effectiveness and operational efficiency.
Peer comparison
Mar 31, 2025
Mar 31, 2025