Electronic Arts Inc (EA)
Inventory turnover
Mar 31, 2024 | Dec 31, 2023 | Sep 30, 2023 | Jun 30, 2023 | Mar 31, 2023 | Dec 31, 2022 | Sep 30, 2022 | Jun 30, 2022 | Mar 31, 2022 | Dec 31, 2021 | Sep 30, 2021 | Jun 30, 2021 | Mar 31, 2021 | Dec 31, 2020 | Sep 30, 2020 | Jun 30, 2020 | Mar 31, 2020 | Dec 31, 2019 | Sep 30, 2019 | Jun 30, 2019 | ||
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Cost of revenue (ttm) | US$ in thousands | 1,710,000 | 1,801,000 | 1,840,000 | 1,846,000 | 1,792,000 | 1,763,000 | 1,826,000 | 1,858,000 | 1,859,000 | 1,759,000 | 1,729,000 | 1,521,000 | 1,494,000 | 1,444,000 | 1,351,000 | 1,470,000 | 1,369,000 | 1,376,000 | 1,281,000 | 1,294,000 |
Inventory | US$ in thousands | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Inventory turnover | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
March 31, 2024 calculation
Inventory turnover = Cost of revenue (ttm) ÷ Inventory
= $1,710,000K ÷ $—K
= —
The inventory turnover ratio for Electronic Arts Inc has not been provided in the table. The inventory turnover ratio measures how many times a company sells and replaces its inventory over a specific period. A high inventory turnover ratio indicates efficient inventory management, while a low ratio may suggest overstocking or slow-moving inventory. Without the specific data, it is not possible to evaluate Electronic Arts Inc's inventory turnover performance over the mentioned periods. Further analysis would be required once the inventory turnover data is available to assess the company's inventory management efficiency.
Peer comparison
Mar 31, 2024
Mar 31, 2024