Electronic Arts Inc (EA)

Inventory turnover

Mar 31, 2025 Dec 31, 2024 Sep 30, 2024 Jun 30, 2024 Mar 31, 2024 Dec 31, 2023 Sep 30, 2023 Jun 30, 2023 Mar 31, 2023 Dec 31, 2022 Sep 30, 2022 Jun 30, 2022 Mar 31, 2022 Dec 31, 2021 Sep 30, 2021 Jun 30, 2021 Mar 31, 2021 Dec 31, 2020 Sep 30, 2020 Jun 30, 2020
Cost of revenue (ttm) US$ in thousands 1,560,000 1,592,000 1,665,000 1,665,000 1,753,000 1,801,000 1,840,000 1,846,000 1,792,000 1,763,000 1,826,000 1,858,000 1,859,000 1,759,000 1,729,000 1,521,000 1,494,000 1,444,000 1,351,000 1,470,000
Inventory US$ in thousands
Inventory turnover

March 31, 2025 calculation

Inventory turnover = Cost of revenue (ttm) ÷ Inventory
= $1,560,000K ÷ $—K
= —

The inventory turnover ratio for Electronic Arts Inc is not available in the provided data for the period from June 30, 2020, to March 31, 2025. The inventory turnover ratio is a key efficiency metric that indicates how many times a company's inventory is sold and replaced over a certain period.

A high inventory turnover ratio generally indicates that a company is efficiently managing its inventory levels and selling products quickly. On the other hand, a low inventory turnover ratio may suggest overstocking, obsolescence, or slow sales.

Without the specific data points to calculate the ratio, it is not possible to provide a detailed analysis of Electronic Arts Inc's inventory turnover. However, monitoring this ratio over time can help assess the company's inventory management effectiveness and operational efficiency.