Electronic Arts Inc (EA)

Receivables turnover

Mar 31, 2025 Dec 31, 2024 Sep 30, 2024 Jun 30, 2024 Mar 31, 2024 Dec 31, 2023 Sep 30, 2023 Jun 30, 2023 Mar 31, 2023 Dec 31, 2022 Sep 30, 2022 Jun 30, 2022 Mar 31, 2022 Dec 31, 2021 Sep 30, 2021 Jun 30, 2021 Mar 31, 2021 Dec 31, 2020 Sep 30, 2020 Jun 30, 2020
Revenue (ttm) US$ in thousands 7,456,000 7,340,000 7,402,000 7,291,000 7,562,000 7,657,000 7,593,000 7,583,000 7,426,000 7,377,000 7,285,000 7,207,000 6,991,000 6,512,000 6,396,000 5,721,000 5,629,000 5,670,000 5,590,000 5,787,000
Receivables US$ in thousands 679,000 742,000 1,012,000 433,000 565,000 867,000 1,047,000 517,000 684,000 836,000 919,000 579,000 650,000 965,000 1,031,000 557,000 521,000 778,000 423,000 507,000
Receivables turnover 10.98 9.89 7.31 16.84 13.38 8.83 7.25 14.67 10.86 8.82 7.93 12.45 10.76 6.75 6.20 10.27 10.80 7.29 13.22 11.41

March 31, 2025 calculation

Receivables turnover = Revenue (ttm) ÷ Receivables
= $7,456,000K ÷ $679,000K
= 10.98

The receivables turnover ratio of Electronic Arts Inc has shown fluctuations over the reporting periods provided.

The trend indicates that Electronic Arts Inc was able to collect its accounts receivables more frequently in some quarters compared to others. For instance, the receivables turnover ratio was relatively high in June 2023, March 2024, and June 2024, suggesting that the company was efficient in collecting its receivables during these periods.

Conversely, lower receivables turnover ratios were observed in December 2020, September 2021, and December 2021, indicating that Electronic Arts Inc took longer to collect its receivables during these periods.

Overall, a higher receivables turnover ratio implies that the company is more efficient in collecting payments from its customers, while a lower ratio may indicate potential issues with collections or credit policies. It is important for stakeholders to monitor this ratio to assess the company's effectiveness in managing its accounts receivables and maximizing cash flow.