Electronic Arts Inc (EA)

Working capital turnover

Mar 31, 2024 Dec 31, 2023 Sep 30, 2023 Jun 30, 2023 Mar 31, 2023 Dec 31, 2022 Sep 30, 2022 Jun 30, 2022 Mar 31, 2022 Dec 31, 2021 Sep 30, 2021 Jun 30, 2021 Mar 31, 2021 Dec 31, 2020 Sep 30, 2020 Jun 30, 2020 Mar 31, 2020 Dec 31, 2019 Sep 30, 2019 Jun 30, 2019
Revenue (ttm) US$ in thousands 7,562,000 7,657,000 7,593,000 7,583,000 7,426,000 7,377,000 7,285,000 7,207,000 6,991,000 6,512,000 6,396,000 5,721,000 5,629,000 5,670,000 5,590,000 5,787,000 5,537,000 5,388,000 5,084,000 5,022,000
Total current assets US$ in thousands 4,247,000 4,349,000 3,844,000 3,574,000 3,969,000 3,842,000 3,442,000 3,517,000 4,151,000 4,358,000 3,390,000 4,677,000 7,213,000 7,721,000 6,830,000 6,690,000 6,517,000 6,629,000 6,040,000 5,800,000
Total current liabilities US$ in thousands 3,090,000 3,280,000 2,788,000 2,800,000 3,285,000 3,113,000 2,561,000 2,833,000 3,513,000 3,630,000 2,577,000 2,471,000 2,964,000 3,492,000 2,485,000 2,568,000 2,664,000 2,338,000 1,818,000 1,650,000
Working capital turnover 6.54 7.16 7.19 9.80 10.86 10.12 8.27 10.54 10.96 8.95 7.87 2.59 1.32 1.34 1.29 1.40 1.44 1.26 1.20 1.21

March 31, 2024 calculation

Working capital turnover = Revenue (ttm) ÷ (Total current assets – Total current liabilities)
= $7,562,000K ÷ ($4,247,000K – $3,090,000K)
= 6.54

The working capital turnover of Electronic Arts Inc has fluctuated over the past 20 quarters, ranging from a low of 1.20 to a high of 10.96. The highest turnover was observed in March 2022, indicating that the company generated $10.96 in revenue for each dollar of working capital invested during that quarter. This suggests efficient management of working capital during that period.

Conversely, the lowest turnover was seen in March 2021, with a turnover of 1.32, implying that the company generated only $1.32 of revenue for each dollar of working capital invested. This could indicate inefficiencies in managing working capital during that quarter.

Overall, the trend in working capital turnover appears to be quite volatile, with periods of high and low turnover rates. It is essential for Electronic Arts Inc to closely monitor and manage its working capital effectively to ensure optimal utilization of resources and maximize profitability.


Peer comparison

Mar 31, 2024