Electronic Arts Inc (EA)

Working capital turnover

Mar 31, 2025 Dec 31, 2024 Sep 30, 2024 Jun 30, 2024 Mar 31, 2024 Dec 31, 2023 Sep 30, 2023 Jun 30, 2023 Mar 31, 2023 Dec 31, 2022 Sep 30, 2022 Jun 30, 2022 Mar 31, 2022 Dec 31, 2021 Sep 30, 2021 Jun 30, 2021 Mar 31, 2021 Dec 31, 2020 Sep 30, 2020 Jun 30, 2020
Revenue (ttm) US$ in thousands 7,456,000 7,340,000 7,402,000 7,291,000 7,562,000 7,657,000 7,593,000 7,583,000 7,426,000 7,377,000 7,285,000 7,207,000 6,991,000 6,512,000 6,396,000 5,721,000 5,629,000 5,670,000 5,590,000 5,787,000
Total current assets US$ in thousands 3,276,000 4,272,000 3,972,000 3,587,000 4,247,000 4,349,000 3,844,000 3,574,000 3,969,000 3,842,000 3,442,000 3,517,000 4,151,000 4,358,000 3,390,000 4,677,000 7,213,000 7,721,000 6,830,000 6,690,000
Total current liabilities US$ in thousands 3,459,000 3,104,000 2,787,000 2,468,000 3,090,000 3,280,000 2,788,000 2,800,000 3,285,000 3,113,000 2,561,000 2,833,000 3,513,000 3,630,000 2,577,000 2,471,000 2,964,000 3,492,000 2,485,000 2,568,000
Working capital turnover 6.28 6.25 6.52 6.54 7.16 7.19 9.80 10.86 10.12 8.27 10.54 10.96 8.95 7.87 2.59 1.32 1.34 1.29 1.40

March 31, 2025 calculation

Working capital turnover = Revenue (ttm) ÷ (Total current assets – Total current liabilities)
= $7,456,000K ÷ ($3,276,000K – $3,459,000K)
= —

The working capital turnover ratio reflects how efficiently a company is utilizing its working capital to generate sales revenue. In the case of Electronic Arts Inc, the working capital turnover has shown fluctuating trends over the reported periods.

From June 30, 2020, to September 30, 2021, the working capital turnover ratio steadily increased from 1.40 to 7.87, indicating an improvement in the company's ability to generate sales using its working capital. This significant increase continued to peak at 10.96 by March 31, 2022, suggesting that Electronic Arts was managing its working capital effectively to support its revenue growth.

However, the ratio started to decline in subsequent periods, dropping to 6.52 by June 30, 2024. This decrease may indicate that Electronic Arts was facing challenges in maintaining the same level of efficiency in utilizing its working capital to generate revenue.

It is worth noting that as of March 31, 2025, the working capital turnover data is missing (indicated by "\u2014"), making it difficult to provide a comprehensive analysis of the current status. Overall, monitoring the working capital turnover ratio can give valuable insights into Electronic Arts' operational efficiency and liquidity management strategies.