Take-Two Interactive Software Inc (TTWO)

Debt-to-assets ratio

Mar 31, 2024 Dec 31, 2023 Sep 30, 2023 Jun 30, 2023 Mar 31, 2023 Dec 31, 2022 Sep 30, 2022 Jun 30, 2022 Mar 31, 2022 Dec 31, 2021 Sep 30, 2021 Jun 30, 2021 Mar 31, 2021 Dec 31, 2020 Sep 30, 2020 Jun 30, 2020 Mar 31, 2020 Dec 31, 2019 Sep 30, 2019 Jun 30, 2019
Long-term debt US$ in thousands 3,058,300 2,708,200 2,707,100 2,704,700 1,733,000 0
Total assets US$ in thousands 12,216,900 14,895,700 15,207,400 15,525,300 15,862,100 16,881,400 17,492,900 17,744,900 6,546,300 6,357,950 6,619,030 6,314,260 6,028,220 5,966,100 5,836,150 5,369,240 4,948,830 4,879,630 4,815,110 4,366,220
Debt-to-assets ratio 0.25 0.18 0.18 0.17 0.11 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00

March 31, 2024 calculation

Debt-to-assets ratio = Long-term debt ÷ Total assets
= $3,058,300K ÷ $12,216,900K
= 0.25

The debt-to-assets ratio of Take-Two Interactive Software Inc has shown a consistent trend of increase over the past quarters, indicating a higher level of reliance on debt to finance its operations and assets. The ratio increased from 0.11 in March 2023 to 0.25 in March 2024, suggesting a significant rise in the proportion of debt in relation to the total assets held by the company.

This increasing trend in the debt-to-assets ratio may raise concerns among investors and creditors about the company's financial risk and leverage position. A higher debt-to-assets ratio implies higher financial leverage, which can amplify returns in a favorable market environment but also increase the risks associated with fluctuations in profitability and cash flows.

It would be important for Take-Two Interactive Software Inc to closely monitor and manage its debt levels to ensure that it remains within manageable limits and does not jeopardize the company's overall financial stability and long-term growth prospects. Maintaining a balance between debt and equity financing is crucial for sustainable business operations and risk management in the dynamic and competitive gaming industry.


Peer comparison

Mar 31, 2024