Electronic Arts Inc (EA)

Activity ratios

Short-term

Turnover ratios

Mar 31, 2025 Dec 31, 2024 Sep 30, 2024 Jun 30, 2024 Mar 31, 2024 Dec 31, 2023 Sep 30, 2023 Jun 30, 2023 Mar 31, 2023 Dec 31, 2022 Sep 30, 2022 Jun 30, 2022 Mar 31, 2022 Dec 31, 2021 Sep 30, 2021 Jun 30, 2021 Mar 31, 2021 Dec 31, 2020 Sep 30, 2020 Jun 30, 2020
Inventory turnover
Receivables turnover 10.98 9.89 7.31 16.84 13.38 8.83 7.25 14.67 10.86 8.82 7.93 12.45 10.76 6.75 6.20 10.27 10.80 7.29 13.22 11.41
Payables turnover 14.86 19.65 9.74 20.81 15.94 29.05 12.11 24.61 18.10 28.44 13.43 26.54 18.41 20.45 12.71 20.84 15.56 16.22 8.24 28.82
Working capital turnover 6.28 6.25 6.52 6.54 7.16 7.19 9.80 10.86 10.12 8.27 10.54 10.96 8.95 7.87 2.59 1.32 1.34 1.29 1.40

The inventory turnover ratio for Electronic Arts Inc is not available in the provided data, indicating a lack of information on how efficiently the company manages its inventory.

Regarding receivables turnover, it shows a fluctuating trend over the reported periods. The ratio started at 11.41 and reached 10.98 by March 31, 2025, indicating that the company collected its accounts receivables approximately 11.41 times in the initial period and 10.98 times by the end of March 2025.

The payables turnover ratio also exhibits variation over the given timeframe. It commenced at 28.82 on June 30, 2020, and decreased to 14.86 by March 31, 2025. This suggests that the company took longer to pay its creditors as the ratio decreased.

The working capital turnover ratio, on the other hand, indicates that Electronic Arts Inc efficiently utilized its working capital during the analyzed periods. The ratio showed an increasing trend from 1.40 on June 30, 2020, to 10.96 on March 31, 2022. From there on, it maintained a relatively stable level.

Overall, while the receivables turnover and working capital turnover ratios show favorable trends for Electronic Arts Inc, the lack of data on inventory turnover poses a challenge in assessing the company's overall efficiency in managing its assets.


Average number of days

Mar 31, 2025 Dec 31, 2024 Sep 30, 2024 Jun 30, 2024 Mar 31, 2024 Dec 31, 2023 Sep 30, 2023 Jun 30, 2023 Mar 31, 2023 Dec 31, 2022 Sep 30, 2022 Jun 30, 2022 Mar 31, 2022 Dec 31, 2021 Sep 30, 2021 Jun 30, 2021 Mar 31, 2021 Dec 31, 2020 Sep 30, 2020 Jun 30, 2020
Days of inventory on hand (DOH) days
Days of sales outstanding (DSO) days 33.24 36.90 49.90 21.68 27.27 41.33 50.33 24.89 33.62 41.36 46.04 29.32 33.94 54.09 58.84 35.54 33.78 50.08 27.62 31.98
Number of days of payables days 24.57 18.57 37.49 17.54 22.90 12.57 30.15 14.83 20.16 12.84 27.19 13.75 19.83 17.85 28.71 17.52 23.45 22.50 44.31 12.66

Electronic Arts Inc's activity ratios provide insights into how efficiently the company manages its inventory, sales, and payables.

1. Days of Inventory on Hand (DOH): From the provided data, the days of inventory on hand metric are not available for the periods indicated. This ratio indicates the number of days it takes for a company to sell or use its inventory. Without this information, it is challenging to evaluate how quickly Electronic Arts Inc is turning its inventory into sales.

2. Days of Sales Outstanding (DSO): The days of sales outstanding ratio measures how long it takes for the company to collect payment after making a sale. The trend for Electronic Arts Inc shows fluctuations in DSO over the periods provided, ranging from around 21 to 58 days. A lower DSO is generally favorable as it indicates faster collection of receivables and better liquidity.

3. Number of Days of Payables: This ratio reflects how long it takes for Electronic Arts Inc to pay its suppliers. The company's days of payables show variability across the periods, with values ranging from approximately 12 to 44 days. A longer period indicates that the company is taking longer to pay its suppliers, potentially indicating better cash flow management.

In conclusion, Electronic Arts Inc's activity ratios suggest that the company has experienced fluctuations in managing its sales collection and supplier payments over the provided periods. Monitoring these ratios can help assess the company's efficiency in managing its working capital and cash flow.


Long-term

Mar 31, 2025 Dec 31, 2024 Sep 30, 2024 Jun 30, 2024 Mar 31, 2024 Dec 31, 2023 Sep 30, 2023 Jun 30, 2023 Mar 31, 2023 Dec 31, 2022 Sep 30, 2022 Jun 30, 2022 Mar 31, 2022 Dec 31, 2021 Sep 30, 2021 Jun 30, 2021 Mar 31, 2021 Dec 31, 2020 Sep 30, 2020 Jun 30, 2020
Fixed asset turnover 14.01 13.91 13.53 13.34 13.72 13.22 12.71 12.48 12.40 11.22 11.46 12.14 12.21 12.86
Total asset turnover 0.60 0.55 0.56 0.57 0.56 0.56 0.58 0.58 0.55 0.55 0.56 0.55 0.51 0.47 0.49 0.45 0.42 0.46 0.49 0.51

The fixed asset turnover ratio for Electronic Arts Inc has been on a generally increasing trend over the years, starting at 12.86 in June 2020 and reaching 13.91 in June 2023. This indicates that the company is generating more revenue relative to its fixed assets, suggesting efficient utilization and management of its long-term assets.

On the other hand, the total asset turnover ratio has shown fluctuations but has also displayed a slightly increasing trend overall. Starting at 0.51 in June 2020 and reaching 0.60 in March 2025, the total asset turnover reflects the company's ability to generate sales from its total assets. The increasing trend indicates improved efficiency in utilizing assets to generate revenue over the years.

Overall, the long-term activity ratios of Electronic Arts Inc suggest effective management of both fixed and total assets to generate sales, indicating operational efficiency and potential growth opportunities for the company.